Saturday, October 29, 2011

What is a a better term than LAN to describe what we do?

At a “LAN Party” we generally transpose a digital manifestation of our soul into the alternate reality of the chosen game.

Is there some sort of extra planar entity in a rougelike monster compendium that we can model ourselves after. Something that can transplant its soul into different world. that can reset reality when bad things happen. we fear the blue screen of death. We can easily adapt to new surroundings and shapechange from Mario to Chell to a tynanid hivemind.

Escapism comes to mind. We are able to transplant our selves into the new world and participate within its rigid set of rules. with level ups and only completing tasks if they are defined within quests or recorded as achievements.

So when we participate in a LAN we travel together cooperatively in to an alternate reality in which we overcome conflict. While in this reality we posses one of the locals, call them a protagonist and mold them to our will, evolving them as we see fit. At times treating them like lemmings, sometimes 
 developing a relationship.

Does “Astral travel” kind of fit what happens? no not really it seems to involve a passive physical body. But our fingers in particular are definitely not passive when gaming.
The mindcrafter in ADOM sort of fits. I thought he could posses critters as well, but that isn't the case. maybe it was TOME where I did that.

Hard to tell, the new tome is rather small as they are remaking the game. But I did find an old TOME that could be good for LAN, I think the loremasters had Symbiotic powers that allowed them to inhabit recently vacated corpses. Posessor was the class I was looking for. This requires some research. Found the old files here.

2 comments:

  1. Exerpt from the TOME 2.3.3 Guide:

    ~~~~~01|Possessor
    ~~~~~02|Classes|Possessor
    #####R=== Possessors ===

    #####GDescription
    Possessors are unusual; they aren't good fighters, and they can't cast
    magic. Their special ability is that of being able to leave their
    bodies and inhabit corpses. While "in" a corpse, the Possessor gains
    the abilities of the monster, and their hit points and the monster's
    are averaged. (Most monsters have no, or very few, spell points.) While
    in the incorporeal form between bodies, they have only one hitpoint.

    #####GStarting Stat Modifiers
    Strength +1
    Intelligence -2
    Wisdom +1
    Dexterity +1
    Constitution +0
    Charisma +1
    Hit Die +d8
    Spell Points +0%
    Exp Penalty 40%

    #####GStarting Skills:
    #####BSkill Start Level Skill Point Gains
    Combat 1.000 [0.600]
    Weaponmastery 1.000 [0.600]
    Archery 1.000 [0.400]
    Sneakiness 1.000 [0.700]
    Stealth 1.000 [0.700]
    Disarming 1.000 [0.500]
    Magic 0.000 [0.600]
    Magic-Device 1.000 [1.000]
    Spirituality 1.000 [0.500]
    Prayer 0.000 [0.500]
    Music 0.000 [0.300]
    Monster-lore 1.000 [1.100]
    Corpse-preservation 1.000 [0.900]
    Possession 1.000 [0.800]

    #####GStarting Equipment
    A Possessor begins the game with:
    a Potion of Healing
    a Short Sword
    a Hard Leather Armour

    ~~~~~03|Possessor|Possessor powers
    ~~~~~04|Skills|Possession - Possessor powers
    #####GPossession
    The strange art of reanimating the corpse of a monster and making
    it one's own can be of extreme benefit to those skilled in it. The body
    the player possesses can grant powerful abilities, such as increased
    speed, summoning, healing, breathing, and various resistances, and often
    gives the player a large number of hit points. Possessing uniques is
    especially neat.

    Possessors leave their own body by using the 'm' command, and choosing
    "[I]incarnating powers". Lacking a life force to sustain it, a corpse may rot
    immediately when a Possessor leaves it, but a high Possession skill score
    may prevent this from happening. They then become a very vulnerable ghostly
    being which travels to where another corpse is lying on the floor, and
    possesses it by again using the 'm' command. Once possessed, many
    monster corpses allow the player to perform various special actions
    (such as blinking or summoning) by using the option "Use your [R]ace
    powers".

    All corpses alter the player's melee attacks. When they incarnate in a
    monster that allows the use of a weapon, monster blows are ignored
    [[[[[Btotally]. When they incarnate in a monster that doesn't allow use of a
    weapon (dragons for example) they use the monster blows [[[[[Band only them]!

    ReplyDelete
  2. Found a monster that may fit, the Druj. It is a spirit that posesses either hand/eye/skull.

    http://pandius.com/druj.html
    and
    http://www.lomion.de/cmm/spirmyst.php

    Both discribe a litle of hot it works.

    ReplyDelete