Friday, December 23, 2011

LOL: 3v3v3 map

Concept based around a hexagon like a Benzene ring. Each corner of the map contains a base similar to that found in a 5v5 map, but without the 3 turrets at the nexus.
When your nexus is defeated your champions still respawn and can play but your team cannot win.
At champion select also vote for starting position, default location already has 1 vote. At a draw or if teams all vote for the same place then it is random, so you will either end up where you voted for or at your default location.
IP awarded depending on how well you played plus winning bonus, like dominion.
Baron in centre of the map and the minions circle him so that they are out of range of each other. Dragon present at the start of the game but baron replaces him when killed.
You have 2 turrets on the side lanes and one to baron.
Dragons live in empty bases, where the nexus would be.
12 jungle camps (2 in each triangle) so 16 total jungle camps.
Can use the shops at empty bases, cannot heal there though and no nexus turret.
Minion wave has 4 casters and 4 melee. 2 of each stealth when moving so they sometimes can pass each other around baron
Unused towers are passive, only attacking as defence but if you kill one you get gold and full health + mana.

Green = Creep; Blue/Red/Yellow = teams; B = Baron/Base; T = Tower; Dot = Jungle Camp


Default configuration with blue minion path mapped out.

end game blue V red, blue path shown

end game blue v yellow, blue path shown

Blue Path, crowded corner.

Tuesday, December 20, 2011

"the process cannot access the file because it is being used by another process"

After reinstalling windows I found how much I relied on the hibernate option. But when I came to turn it on in the power settings al always got this message:
"the process cannot access the file because it is being used by another process"






It didn't seem to matter what programs or processes I killed, there was still something interfering with the power settings.

after a while I found this post, then bells rang I remember last time I had to do this too.

So I ran the msconfig utility and disabled all the system startup options as indicated. Then restarted my PC. When it was right to go I was able to enable hibernate. Then I set msconfig back to the default setting and restarted my PC again.

Now when I shutdown my PC I can change "Standby" to "Hibernate by holding Shift on the keyboard.


Thursday, December 15, 2011

Further to trying to define what happens at a LAN: Psizomaijitsu and psizomai


Psizomai is a state of being like “asleep” or "betrothed” it describes the relationship between a human and an electronic entity that is being controlled, be they an avatar or otherwise.
Psizomai is taken from the words psionic for mind magic and daimonizomai for daemon possessed. For through the relationship you can control all the thoughts and actions of your protagonist. Creation of avatar is a common method of connection, as per games like Skyrim and WoW, psizomai incorporates this as well as when you control a predefined character and live by their rules as per Tomb Raider or Deus Ex. In the latter case the character exits in the world apart from the player and has a memory of events preceding to when you joined the game, these people are also more likely to participate in cut scenes.

Psizomaijitsu is an active type of meditation, where the practitioner focusses on other worldly events to the exclusion of our own world. Thus setting up and maintaining the psizomai link.  It is easily interrupted as with any other type of meditation. Certain equipment is required, such as a Gameboy/PC/comfortable chair.
I dare say that the earliest instances of psizomaijitsu would be “chose your own adventure” books. The opposite of psizomaijitsu then be roleplay i.e. D&D or maybe cosplay, where you draw elements out of the gameworld and superimpose them on yourself, pretending that this is the gameworld.
Different games lend themselves to different levels of immersion. Certain things like min-maxing your character usually voids the suspension of disbelief as well.

Saturday, November 26, 2011

Draft LOL Champ 6

Selah, The Homeless One

Attributes: Support (assassin&carry maybe)

Lore:
Melody a friend (apprentice+admirer/rival) of summoner Istvaan (from Fiddlestick story) was one of the advocates against extra planar summoning. she maintained that there was no need to summon creatures from other worlds. there have been enough magical monstrosities created through the Runewars that there should be no need to.
She maintained that any of the other worlds were inhabited mostly by harmless creature who just want to be left alone. She set out to prove this using the knowledge that Istvaan taught her to try to summon a bunny from the most distant and disconnected place thus far found.
It worked ... sort of.
other summoners remembering the summoning of Fiddlesticks attempted to interrupt her spell. Only the creatures soul arrived, leaving its body at home. But this was not noticed for quite some time.
At first it was assumed that Melody failed and went mad. as a result Melody  was exiled from the Summoners guild she ended up wandering the streets of Zaun homeless and destitute. she should have died of old age by now but has re-emerged with a split personality. She claims the other half is Selah whose soul has taken residence within her.
Melody has taken on the title of "The Homeless" and decided to return to the League of Legends to make sure that nobody else is made homeless through their so called "war prevention games" This time though she will be acting as a champion not a summoner.
When participating in league matches Selah is summoned out of Melod's mind onto the fields of justice.
Some people speculate that Selah is not really a harmless bunny but a superpowerd entity or the spirit of a star and only a portion of its power can be used in this realm, some people claim it is an insanity a virus or a parasite.

League Judgment:
...
A day in the life of a miniature giant space hampster
...
"So how does it feel, exposing your mind?"
"Torcherously lonely, horribly sad I can hardly bare thinking about it. Oh you mean the judgement. Thats OK, its nice to have somebody other than Melody to talk to for a change"
"Um, err, Why do you want to join the League?"
"To remind you summoners why you shouldn't summon creatures from Elswhere. I will teach you empathy"


Statistics:

    Health: 1 (+0)
    Mana: 500 (+ 75)
    Damage: 1 (+0)
    Attack Speed: 0.5 (+2.0%)
    Range: 500
    Armor: -60 (+0)
    Magic Res: 30 (+1.5)
    Health Regen: 4 (+ 0.5)
    Mana Regen: 6.2 (+ 0.65)
    Mov. Speed: 330

//yes negative armor so that possessing a minion will give them zero armor. also you are supposed to be very vulnerable as a homeless bunny.
//health regen only relevant when it is added to the possessed champ/minion
//spending time as a homeless bunny is ill advised.


Abilities:

Ethereal Essence (Innate) - Since Selah has no body to call her own her mana acts as her health. and damage done is taken from her manabar instead of her health. When her mana reaches zero she is unsummoned.

//there are a few champs with only health bars, this is the opposite. Selah is a very magical entity.
//health items will have their effects added to the host minion.champ but be irrelevant for Selah


[Q] Dimensional Dodge - Selah focuses antidimensional energies around her to protect her host.
(Passive) increases her tenacity 8/10/12/14/16 (+0.25AP)
(Toggle) Dodge increased by 1% for each 2% mana available. +50% dodge at full mana.
costs 10 mana per dodge

//this should quickly drain your manna to ~10% but not drain it all the way to zero. leave it on for a nice passive boost or save it and your mana for emergencies. necessary to have on when in bunny for as you have no physical defence
//the tenacity part of this ability may be unnecessary, possibly this is only relevant when not possessing a champion?

[W] Astral Attack (Active) - Selah focuses on the next attack adding her AP as magic damage.

    Cost: 25 mana
    Cooldown: 9 / 8 / 7 / 6 / 5 seconds

//Similar to Blitzcranks punch but no stun. this and [R] are your only ways to attack when homeless.

[E] Transiency (Active) - Temporarily reside within anothers body stacking all your stats to theirs. As Selah grows she can control larger creatures. Baron Nashor is to large though.

When in possession of a minion:
    Minion gains manabar, when the minion dies Selah is ejected into her bunny form. All stats from items are added to the minion and the Selah takes full control of the minion.
When attempting to posess an allied champion:
    Selahs mana is added as a sheild to that champs healthbar. On separation 50% of the remaining health goes into Selahs mana and 50% remains with that champion. If the champion dies so does Selah.
    All non unique items stats from the first 3 items are added to the host champion. Selah can use her abilities but cannot control movement.

    Can posses: Minions/Small jungle creeps/Jungle with buff/ dragon/ Superminions
    Range: 750
    Cooldown: 15 / 14 / 13 / 12 / 11 seconds

//the really interesting part of the champ.This means that any item is valid for Selah to build. you can get ferried around by your lane mate or go jungelling and posses lizard rather than killing him.
//Don't really want a Fiddlesticks with 12 deathcaps, scary to think about it.Changed to 3 items only. I suppose the base stats would not be added to a champ either.
//shield is similar to mord or blitz.
//enemies can identify her on a minion because the minion has a manabar, that is all.
//enemies can identify her on a champ by the shield and a bunny following.

[R] Homesickness (active) - Selah gives an enemy champion a look that says "I miss home and it is so far away" Both are caught in an empathic link stunning them and losing allied vision. mana is drained from the enemy to Selah.

     Snare for 1 second
     Cost: 150 / 200 / 250 mana
     4/6/8% +0.3AP mana is transferred per second
     Cooldown: 150 / 140 / 130 seconds

//helpful to gank like with nocturns [R]. also can be used as a lifesteal, the only lifesteal available actually.
//note that this also snares the host champion, they might not like you for it even though their manasheild is increased.
//you may end up with less mana than you started with. Maybe there should be no mana cost?


Appearance:
a homeless girl in a hooded rag cloak, when you attempt to leave the summoners platform a bunny ghost jumps out. (or some other woodland creature)
you use the bunny untill you can posess somebody.
Possessing a minion is a ninja action, without any particle effects from items you will be hidden, exept for the mana bar.
Possessing a champion can add the ghost version of that champ. either slightly larger or with a delat to animations to make the champ look blurry.
Or her rabbit image follows said champ. (less particle effect this way.)

//This still feels a bit too OP. but I did the two things I wanted. Mana for health and the possession thing. There is no lore yet (that I know of) relating to the people who didn't like summoning from other planes.
//I really have no idea how much it will take to kill this champ.
//when possessing a champ debufs eg silence effects them both
//ghost abilities (mord/zil/yorric) target the other champ not Selah. unless Selah is on a minion. To avoid this target Selah's portrait instead.
//if you only posses one champ you can get them their endgame item build halfway through the game. since you die at the same time you should always be able to stay together.
//ofthe ones that I made this was one of the first and I think the best.

Sunday, November 20, 2011

Draft LOL Champ 5

 
Trinitarians
inspired after playing Yorric. I was thinking before yorrick came out that he would be controlling a legion of minions and get kills from people trying to wade through them. This approach is a little different. More like they are purely for utility. So I though what if a % of your stats is distributed evenly amongst your summons. So that you don't gain any extra power only more diversity.
 
Passive - Revival
standing in melee range of a champions corps for 3 seconds revives their flesh (not a ghost) the reanimated flesh has 10% health and can only auto attack. When you revive a trinitarian it returns to your control. All 3 Trinitariands need to be dead at the same time for you to be killed.
[Q][W][E] All function the same way with special effects
First press activates that third, second press toggles Focus, where the other 2 thirds stand back to back.
eg at level 1 I want to lead with [Q], so i take that skill. I press [Q] twice to activate him then get [W]&[E] to band together. Nor when I go in to fight minions I will be in melee range and [W]&[E] will stay ranges and safe.
at level 2 I take [E] so that the 2 melee thirds are together.I press [E] to switch control to him and [W] immediately splits off. I press [E] again so that [Q]&[W] are now fighting together.
After a bit all the other champs have left so I press [E] again to de-focus [Q]&[W], allowing me to get more last hits from all of us attacking separately, but with less damage.

[Q] The Aggressor
The bulky third, wields a too large Waraxe, range same as Xin
3% armor penetration
55% AS
30% Critical
15% MS
3 AD
[W] The Defender
The skinny third, uses martial arts to disable his enemies.
Physical attacks reduce your targets MS for 0.5 sec (as per Frozen Mallet)
units on melee range have their AS reduced by 10% (as per Frozen heart)
30AR
30MR
[E] The Recouperator
The fat third, She uses a ranged green lightning attack.
When one of the trinitarians uses an ability her next attack gains 100% AP (as per the lich bane) also if the enemy has mana half the damage is applied to the mana bar instead of health. Energy/Rage is not effected.
3% spell Vamp
3% vamp
3 tenacity
3 HP5
3 MP5
 
[R] United we stand
All 3 Trinitarians stand back to back, any debuffs are clensed. Stats & Buffs are pooled.
 
 
description of appearences.
 

wow the mechanic here is complex. seems I was building it like a sona/udyr/pandarian

Draft LOL champ 3

Jitter
speedy, nuke. On attack you reappear on the opposite side or your target, this preserves your move speed when attacking in melee. Energy based champ. Lots of stacks to tell you what is happening. Should be an easy champ to play.

P
Hitting the same target consecutively reduces AD (opposite to Jax & warrick)
standing still reduced your MS (opposite of Ash)
each shown as a stack x5
irradiated units take 1hp damage per second until they are killed. stacks continuously.
should get lots of last hits with this and is also an antifeeding mechanism.

1 Chaotic Cartwheel
Just like the leap attack of Master Yi

2
Leap to the furthest enemy jumping on their head then bound back to where you were, doing magic damage to all enemies you pass over. ( a cross between svirs boomerang an crockodile dash)
aimed like the bomerang, an individual target is not selected.
Furthest unit takes 100 + 0.25 AD Physical damage
Units passed over take 50 +0.1 AP Magic damage

3
Toggl
 
 

Oh, look at that I syopped half way through a word.

Draft LOL Champ 2

note that these are inspied by TGTIWLTP. They need a bit mor work and imagination before I link then to the LOL forums. bit I think I found where I saved them al a year ago and am placing them here tor the moment.
Will finish it eventually.

Gulump
super slow attack, huge health and mana bars. healer, support

P
Healing aura for nearby units
enemies are disenchanted by the generosity and lose 4%AD and AP (negating the masteries buff)
Health regeneration increased by % of health missing (like the chalice of harmony)

1 Bodyguard
any progectile attacks that pass withing range get redirected to self, lasts 3 sec

2 Curse Curses
become more resilient to debuffs. tenacity 4/6/8/10/12
can be activated to transfer all allied debuffs to self, this disables the passive.

3
Transfer HP from self to ally, excess healing is splashed to surrounding units or added as a shield.
same range as auras.

4 Intimidate
Passive aggressive you buff yourself to look more buff, gaining 75%AD and 50%AP. you fear all enemies for 3 seconds.

needs to be nuked to be slain.