Showing posts with label League of Legends. Show all posts
Showing posts with label League of Legends. Show all posts

Friday, December 23, 2011

LOL: 3v3v3 map

Concept based around a hexagon like a Benzene ring. Each corner of the map contains a base similar to that found in a 5v5 map, but without the 3 turrets at the nexus.
When your nexus is defeated your champions still respawn and can play but your team cannot win.
At champion select also vote for starting position, default location already has 1 vote. At a draw or if teams all vote for the same place then it is random, so you will either end up where you voted for or at your default location.
IP awarded depending on how well you played plus winning bonus, like dominion.
Baron in centre of the map and the minions circle him so that they are out of range of each other. Dragon present at the start of the game but baron replaces him when killed.
You have 2 turrets on the side lanes and one to baron.
Dragons live in empty bases, where the nexus would be.
12 jungle camps (2 in each triangle) so 16 total jungle camps.
Can use the shops at empty bases, cannot heal there though and no nexus turret.
Minion wave has 4 casters and 4 melee. 2 of each stealth when moving so they sometimes can pass each other around baron
Unused towers are passive, only attacking as defence but if you kill one you get gold and full health + mana.

Green = Creep; Blue/Red/Yellow = teams; B = Baron/Base; T = Tower; Dot = Jungle Camp


Default configuration with blue minion path mapped out.

end game blue V red, blue path shown

end game blue v yellow, blue path shown

Blue Path, crowded corner.

Saturday, November 26, 2011

Draft LOL Champ 6

Selah, The Homeless One

Attributes: Support (assassin&carry maybe)

Lore:
Melody a friend (apprentice+admirer/rival) of summoner Istvaan (from Fiddlestick story) was one of the advocates against extra planar summoning. she maintained that there was no need to summon creatures from other worlds. there have been enough magical monstrosities created through the Runewars that there should be no need to.
She maintained that any of the other worlds were inhabited mostly by harmless creature who just want to be left alone. She set out to prove this using the knowledge that Istvaan taught her to try to summon a bunny from the most distant and disconnected place thus far found.
It worked ... sort of.
other summoners remembering the summoning of Fiddlesticks attempted to interrupt her spell. Only the creatures soul arrived, leaving its body at home. But this was not noticed for quite some time.
At first it was assumed that Melody failed and went mad. as a result Melody  was exiled from the Summoners guild she ended up wandering the streets of Zaun homeless and destitute. she should have died of old age by now but has re-emerged with a split personality. She claims the other half is Selah whose soul has taken residence within her.
Melody has taken on the title of "The Homeless" and decided to return to the League of Legends to make sure that nobody else is made homeless through their so called "war prevention games" This time though she will be acting as a champion not a summoner.
When participating in league matches Selah is summoned out of Melod's mind onto the fields of justice.
Some people speculate that Selah is not really a harmless bunny but a superpowerd entity or the spirit of a star and only a portion of its power can be used in this realm, some people claim it is an insanity a virus or a parasite.

League Judgment:
...
A day in the life of a miniature giant space hampster
...
"So how does it feel, exposing your mind?"
"Torcherously lonely, horribly sad I can hardly bare thinking about it. Oh you mean the judgement. Thats OK, its nice to have somebody other than Melody to talk to for a change"
"Um, err, Why do you want to join the League?"
"To remind you summoners why you shouldn't summon creatures from Elswhere. I will teach you empathy"


Statistics:

    Health: 1 (+0)
    Mana: 500 (+ 75)
    Damage: 1 (+0)
    Attack Speed: 0.5 (+2.0%)
    Range: 500
    Armor: -60 (+0)
    Magic Res: 30 (+1.5)
    Health Regen: 4 (+ 0.5)
    Mana Regen: 6.2 (+ 0.65)
    Mov. Speed: 330

//yes negative armor so that possessing a minion will give them zero armor. also you are supposed to be very vulnerable as a homeless bunny.
//health regen only relevant when it is added to the possessed champ/minion
//spending time as a homeless bunny is ill advised.


Abilities:

Ethereal Essence (Innate) - Since Selah has no body to call her own her mana acts as her health. and damage done is taken from her manabar instead of her health. When her mana reaches zero she is unsummoned.

//there are a few champs with only health bars, this is the opposite. Selah is a very magical entity.
//health items will have their effects added to the host minion.champ but be irrelevant for Selah


[Q] Dimensional Dodge - Selah focuses antidimensional energies around her to protect her host.
(Passive) increases her tenacity 8/10/12/14/16 (+0.25AP)
(Toggle) Dodge increased by 1% for each 2% mana available. +50% dodge at full mana.
costs 10 mana per dodge

//this should quickly drain your manna to ~10% but not drain it all the way to zero. leave it on for a nice passive boost or save it and your mana for emergencies. necessary to have on when in bunny for as you have no physical defence
//the tenacity part of this ability may be unnecessary, possibly this is only relevant when not possessing a champion?

[W] Astral Attack (Active) - Selah focuses on the next attack adding her AP as magic damage.

    Cost: 25 mana
    Cooldown: 9 / 8 / 7 / 6 / 5 seconds

//Similar to Blitzcranks punch but no stun. this and [R] are your only ways to attack when homeless.

[E] Transiency (Active) - Temporarily reside within anothers body stacking all your stats to theirs. As Selah grows she can control larger creatures. Baron Nashor is to large though.

When in possession of a minion:
    Minion gains manabar, when the minion dies Selah is ejected into her bunny form. All stats from items are added to the minion and the Selah takes full control of the minion.
When attempting to posess an allied champion:
    Selahs mana is added as a sheild to that champs healthbar. On separation 50% of the remaining health goes into Selahs mana and 50% remains with that champion. If the champion dies so does Selah.
    All non unique items stats from the first 3 items are added to the host champion. Selah can use her abilities but cannot control movement.

    Can posses: Minions/Small jungle creeps/Jungle with buff/ dragon/ Superminions
    Range: 750
    Cooldown: 15 / 14 / 13 / 12 / 11 seconds

//the really interesting part of the champ.This means that any item is valid for Selah to build. you can get ferried around by your lane mate or go jungelling and posses lizard rather than killing him.
//Don't really want a Fiddlesticks with 12 deathcaps, scary to think about it.Changed to 3 items only. I suppose the base stats would not be added to a champ either.
//shield is similar to mord or blitz.
//enemies can identify her on a minion because the minion has a manabar, that is all.
//enemies can identify her on a champ by the shield and a bunny following.

[R] Homesickness (active) - Selah gives an enemy champion a look that says "I miss home and it is so far away" Both are caught in an empathic link stunning them and losing allied vision. mana is drained from the enemy to Selah.

     Snare for 1 second
     Cost: 150 / 200 / 250 mana
     4/6/8% +0.3AP mana is transferred per second
     Cooldown: 150 / 140 / 130 seconds

//helpful to gank like with nocturns [R]. also can be used as a lifesteal, the only lifesteal available actually.
//note that this also snares the host champion, they might not like you for it even though their manasheild is increased.
//you may end up with less mana than you started with. Maybe there should be no mana cost?


Appearance:
a homeless girl in a hooded rag cloak, when you attempt to leave the summoners platform a bunny ghost jumps out. (or some other woodland creature)
you use the bunny untill you can posess somebody.
Possessing a minion is a ninja action, without any particle effects from items you will be hidden, exept for the mana bar.
Possessing a champion can add the ghost version of that champ. either slightly larger or with a delat to animations to make the champ look blurry.
Or her rabbit image follows said champ. (less particle effect this way.)

//This still feels a bit too OP. but I did the two things I wanted. Mana for health and the possession thing. There is no lore yet (that I know of) relating to the people who didn't like summoning from other planes.
//I really have no idea how much it will take to kill this champ.
//when possessing a champ debufs eg silence effects them both
//ghost abilities (mord/zil/yorric) target the other champ not Selah. unless Selah is on a minion. To avoid this target Selah's portrait instead.
//if you only posses one champ you can get them their endgame item build halfway through the game. since you die at the same time you should always be able to stay together.
//ofthe ones that I made this was one of the first and I think the best.

Sunday, November 20, 2011

Draft LOL champ

__, the terrified coward
concept is that he is terrified of everything and wants to join the league to learn to be coragous like all the other champions. I suppose he is from some small wartorn village that has seen more than its share of destruction.
Passive:
building confidence:
with each passing minuite that you are not killed you gain confidence in your abilities.
Passive
MR,AR,AD,AP are buffed by 1% per minute
 
Panic:
you panic and leap away from the nearest enemy champ. your ajility stunns any enimies in mele range. as you get better at panicing you also flee from ememies faster
stunned for 0.5 +0.001AP seconds
CDR 5/4/3/2/1 seconds
range of leap same a s Kassidins jump, works over walls.
not targettable
Passive movespeed bonus the oposite of what vayne has.
Cower in fear:
In terror you cower behind on of your allies, sobbing in their shaddow. They become protective of you gaining 50% your AP and MR.
melee range
you are silenced for the duration.
target allied champ. activating again or leaving range deactivates.
Hystiria:
Noooo, I dont want to die. in a franctic panic you assult an enemy your hysteria cantches on to any allies nearby.
Attack speed increaced by the % health you are missing
Allied champs gain 50% of your AD and AR
targettable on enemy champ
Ultimate???
sing brave sir robin
shyness/bravado mecanic that depends on the number on girl champs in play?

Wednesday, November 9, 2011

Outerdimensional Octopus

Outerdimensional Octopus: A hero I started to make for LOL

Made a couple of these for League of Legends and found that I had to delete my cookies to post on the forums. Still haven't done it. So call this Draft one.

more CDR = more exiting special abilities + less reliance on auto attacks.


super dense octopus
tank, assassin, physical mage


Passive
transdimensionality
take 10% less damage from all sources as you phase in and out of reality. This damage is converted into mana.
doe snot move as such, teleports from one location to the next. (permanent half flash move)

Q
Tentacles reach out and snare the selected target, pulling them to yourself.
like a fishing rod every 0.5 seconds your target is snared for .2sec and pulled towards you. you cannot move for the duration of 3 seconds.
If you pull your target into melee range they are stunned for the remainder of the 3 seconds.
any units hit by your tentacles take 20+0.1AP physical damage.

W Flail
Passive: You fling a tentacle at any creatures that attack you, entangling them.
Effects the 1/2/4/6/8 most recent units to hit you, slowing their MS.
Units that pass through the tentacles take 0.1AP Physical damage
Active:
You swing your tentacles around you, slamming them into the ground. Doing extra damage for each entangled enemy.
AOE like Gangplank's Arrr targeted on self. randomly hitting units for 20+ 20Physical damage for each unit that has a tentacle attached.
Any tangled units take 100%AP magic damage when the effect ends.

E Teleport
You focus your teleportation skills and re-emerge in the exact same location as an enemy. Your victim takes damage as you phase into reality within them. The weaker they are the easier this is.
Spell cost is refunded by the % health they were missing
If you cause your victim to explode the cool down is refreshed.
(similar to Garens ult)

R Gravitate
Concentrate on becoming a physical reality. your density increases while you hold concentration, you cannot do it for long though and eventually return to semi-reality.
all units within a small range are pulled to you quickly
all units within a large range are pulled to you slowly
all units that hit you take 200 Physical damage
at the end all units are knocked up and flung  to the outer edge for 100+.5AP physical damage.

what would work god against bots? Tony does well pushing towers with himer in mid
possibly using jax I can backdoor and deprive a side lane of all minions, then run away.
they all have a lot of slow/stun
they are in a habit of porting in predictable spots.