tag:blogger.com,1999:blog-5212079526725660949.post1079221687863984193..comments2023-06-03T21:36:48.540+10:00Comments on RASKALNICKOFF: TGTIWLTP: Normal distributionraskalnickoffhttp://www.blogger.com/profile/00757051390239807818noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5212079526725660949.post-71627303585857064922011-02-05T09:28:25.633+10:002011-02-05T09:28:25.633+10:00In D&D you typically roll 2 dice for an action...In D&D you typically roll 2 dice for an action or a damage amount. 2d6, 2d8 etc. Rolling 2 dice gives a standard deviation, albeit somewhat staggered. There was also compensation for a standard d20 roll in that a 1 was alwasy a critical miss (in which the DM invented a way that the action attempted failed catastrophically) and a natural 20 always hit, regardless of the odds.<br /><br />Std deviations are cool, and some angband variants use them a fair bit. Just be carful that if you're linking skill advancement to a random chance, that there needs to be some sort of agency too (that the player feels they have been the one that has contributed directly to their character's development)VRBoneshttps://www.blogger.com/profile/10654192372497663948noreply@blogger.com